Some storyboards we drew for the cinematics of our game Sodaman. (Don’t mind the black and white, he has a very colourful character)
Some campaign visuals we made for our game Sodaman, the last one is the final version. Or you can call it the stages of realising that our artist is not happy with his salary.
Point & Click – Visual Test for a Lovecraftian mood for a static 1st person old school Point & Click game
At Sodaman, we hid some little references to both the designs and the names of the sodas that power the character. What are the ones you noticed?
Remade the animation for the new special movement mechanic of the game. The old one is fine, but I wanted to emphasize the character’s movement, giving the move more weight.
Working on an indie game called “Architect of Ruin”, a Sword & Sorcery colony game! (for the studio Dead Money). Thought I might share some art here from time to time ♥
Working on a 4x-style crafting game with a late 90s pre-rendered isometric look. Which UI theme do you like better? Old school OS or pre-rendered realistic?
Would you dare to fight the invincible Wolg the Champion and repossess the title of the Crimson Steppes champion?
One of the first animations I made for the game and the first one to be reworked. Turns out a 0,3 second delay to jump was very impractical for gameplay.
We are a team of 4 in Sodaman and one of our members has been attending some meetings secretly from us for a while. One day we found these two among the sodas that give the character power in the game files. We are very confused, what power do you think these can give?
Hi! We made a poster for our first game on Steam. This is a visual novel about travel in the 18th century. What do you say about this?
A slice of the background from the game I’m developing. It could be better, but it’s a great improvement over the white dots used for stars in the previous version.
May 2nd Event: Apex Legend, Riot games artists talking about how to work with AAA projects and break into the gaming industry
I’m creating a first-person RPG in a claymation style – and I’m looking for feedback. Any suggestions to make the art style better?
We were a very happy team until our designer came up with the drawing on the right and split the team in two… Now we get together in nooks and crannies and officially lobby. We have NO PEACE!!!1! So we need to get your opinion (again). Which version of Sodaman do you think is better?
During the development of the project i made a FanArt of heroes with references to Anima characters. Can you recognize any of them?
In our game Sodaman, we wanted to show some sodas that we think are fun and give our character extra powers. Which ones would you buy if you only had 5 dollars?
Archaeologists have discovered an ancient Mayan pyramid 🌞 It’s a fitting place for King of the Hill, Sumo Tatami style ⛰️ Do you like our concept art for the new King of the Hill mode map in Mayan style?
I made a short game. Being a solo game dev doing all the assets from scratch (including music and graphics), I had to look for ways to mitigate my lack of elite skills. Here’s a trailer. It showcases the visuals and music. It has a paid version, but the “demo” contains everything art and story-wise.
working on a roguelike game where your a wizard . looking for more playable character ideas heres one design i was thinking about but I’m not sold on him.
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The improvement in the menu of my post-apocalyptic adventure game Once Alive, thanks to the feedback from you. What do you think?
The character on the left was the first character created by our artist for our game Sodaman. We were all happy with this little guy, but one day our artist came up with the badass on the right…
What feedback do you have for v3 iteration of our male character? Are there anything we should worried about in regards to animation/rigging/etc? For context, our game is for mobile RPG.
I continue to introduce you to the concept art of minor characters. Sheriff and stranger. City characters 🤷♀️