A demonic blacksmith had settled in the royal forge. Would you ask him for armory or maybe you have something interesting for him in your bag, hm? From Knock on the Coffin Lid game
This character design and animation is supposed to evoke fear and imminent danger, did I get it right? [NSFW: somewhat disturbing]
This is a drawing I practiced during break time during development. It’s unfinished, but there will come a day when it will be finished, right?
This is Anthony and he’s a butcher. But he’s definitely hiding some secrets beyond his craft. (Knock on the Coffin Lid game)
I made a new banner for our indie game featuring NPCs who are friends with Buster! What do you think?
Hi! Here is the location background for my 2D point-and-click quest. For version B, we added textures and made the colors flatter. Which one would you prefer? :) Please share your opinion.
Old vs New Keyart for my 2D shooter/platformer game. Which one do you prefer ? Please share your feedbacks :)
The armory in the Nothern Gates. It looks intact despite hard times. And surely the head of the guard may agree to bring out some equipment for a low fee. Knock on the Coffin Lid game.
Solo working on a game which contains a lot of graphics and animations. What do you think about the scene?
Key iconic locations radically transformed after climate apocalypse (Giza, Egpyt // Tropical & Slums)
I look around for inspiration and recreate the buildings that catch my eye in my game. How does it look?
Hey everyone! We’re excited to introduce our “Book Bestiary“ with new creature in our game. What do you think about it’s design?
I experimented a bit with the light and colors. I want to add more atmosphere and I want to get a better visual readability. B is the current version. A is the new one with the new lighting etc. Which do you find more appealing? Or is there something I could do better? Thanks for your Feedback
Making the steam capsule for the game I’m developing. It’s pretty simple (just like the game). What do you guys think?
Some storyboards we drew for the cinematics of our game Sodaman. (Don’t mind the black and white, he has a very colourful character)
Some campaign visuals we made for our game Sodaman, the last one is the final version. Or you can call it the stages of realising that our artist is not happy with his salary.
Point & Click – Visual Test for a Lovecraftian mood for a static 1st person old school Point & Click game
At Sodaman, we hid some little references to both the designs and the names of the sodas that power the character. What are the ones you noticed?
Remade the animation for the new special movement mechanic of the game. The old one is fine, but I wanted to emphasize the character’s movement, giving the move more weight.
Working on an indie game called “Architect of Ruin”, a Sword & Sorcery colony game! (for the studio Dead Money). Thought I might share some art here from time to time ♥