I quit my job and moved back to my country to work on this game full-time. After three years, I managed to release a demo. It’s now playable on Steam Next Fest! If you’re into narrative-focused games, I have a unique story to tell you in a post-apocalyptic world.
Our game artist’s progression as a pixel artist/animator. Left was made one year ago, right was made this week! What do you think?
Bulwark: Falconeer Chronicles PC and console demo debuts with Photo Mode and competition for virtual photographers
Thumbnail of my new game. The abusive use of red was a miscalculated creative tendency resulting of the place holder assets. More info about the game in my profile.
Screenshot from the #visualnovel Samuel Sage: The Mystery at Penby Inn. As a tech entrepreneur, Sam is not exactly thrilled when he learns his Uncle has left him a hotel in his will. Get the #demo and #wishlist on #steam https://bit.ly/samuelsage
A #3drender of a new set from the #visualnovel #game Samuel Sage: The Mystery at Penby Inn. The game is about a young man who inherits a hotel only to learn it is haunted. To learn more, visit the #steam page at https://bit.ly/samuelsage
Just finished setting up all the levels for my demo and would really like to share some with everyone and get your thoughts!
[For Hire] 3D Art Modeler Characters / Assets and Environment Commissions for Indie Games or Video Game Projects 3D
“You & Me, Forever & Ever!” I wanted to make an art of a character that should’ve appeared more in the FNAF games ;-;
I’ve been working on a game based on Greek Mythology! I made a video that highlights a major characters and would like to know your thoughts on the style!
The board game I’ve created, inspired by zombie movies/games, now has a video. Does it capture the vibe and explain what to expect?
Hi everyone! I want to show you some character concept sketches of Marlin the Mahwot for our game cozy roguelite game Grimoire Groves :D
[FOR HIRE] OPEN TO COMMISSIONS. Hello, Ryan Rodero here! I’m an illustrator/concept artist specializing in environments and landscape art. Feel free to reach out. Thank you!
Step-by-step on the 2D opening animation scene for our first upcoming narrative simulation game, ‘KISS: Kpop Idol StorieS – Road to Debut’.
Update to the title screen art. Still WIP, but coming along. Trying out mixed hard and soft shading. Open to feedback and critique.
Environment art of the water biome in our game Grimoire Groves! All assets are drawn in Procreate and put together in Unity :)
My game map takes place in the arctic. How can I add more depth to the texture? Middle, lower right is an example of a vector texture pass…
Working on a scene for my game, Hero Manager—it’s a management game with autobattler. Would love to get some feedback!
This Warrior has risen from the dead! He has gathered his shattered armor and revived his indomitable spirit.
[WIP] Potential Main Menu background for a project I’ve been working on. I’m not 100% sure about how I want to do the shading and am open to suggestions. I’ve done this hard shading and a much softer shading, and I’m waffling back and forth. (Made in Krita for Android)
Start your Monday with a sketch, they said, it will be fun, they said… Testing some igloo headquarters ideas for the Watch Your Eggs game.