Hi, I’ve finally done some of the card designs I’ve posted before.✨ Thank you for your interest.☺️ How about this one?🧊🎨
I’m still working on the card project artwork I previously posted. 🧊 Everyone says the version that used AI is not good 🤣, how about this design that I drew myself? 🤔
After what feels like an eternity of banging our heads against the wall, we’ve finally cracked it. What do you think of the overall style? Any tweaks or changes you’d suggest?
Before painting, would love some crit! I studied a bit if Ul art and design, but have been so obsessed with items and inventory. This project came about when making a Bard joke (of course) Is item and prop design a hirable skill worth me diving into?
After reviewing the player’s animations and art I decided to completely remade the movement animation. What do you guys think?
I’ve added landscape improvements, roof tiles, and an outline effect to my game. Am I still missing something, or does it look complete enough?
A demonic blacksmith had settled in the royal forge. Would you ask him for armory or maybe you have something interesting for him in your bag, hm? From Knock on the Coffin Lid game
This character design and animation is supposed to evoke fear and imminent danger, did I get it right? [NSFW: somewhat disturbing]
This is a drawing I practiced during break time during development. It’s unfinished, but there will come a day when it will be finished, right?
This is Anthony and he’s a butcher. But he’s definitely hiding some secrets beyond his craft. (Knock on the Coffin Lid game)
I made a new banner for our indie game featuring NPCs who are friends with Buster! What do you think?
Hi! Here is the location background for my 2D point-and-click quest. For version B, we added textures and made the colors flatter. Which one would you prefer? :) Please share your opinion.
Old vs New Keyart for my 2D shooter/platformer game. Which one do you prefer ? Please share your feedbacks :)
The armory in the Nothern Gates. It looks intact despite hard times. And surely the head of the guard may agree to bring out some equipment for a low fee. Knock on the Coffin Lid game.
Solo working on a game which contains a lot of graphics and animations. What do you think about the scene?
Key iconic locations radically transformed after climate apocalypse (Giza, Egpyt // Tropical & Slums)
I look around for inspiration and recreate the buildings that catch my eye in my game. How does it look?
Hey everyone! We’re excited to introduce our “Book Bestiary“ with new creature in our game. What do you think about it’s design?
I experimented a bit with the light and colors. I want to add more atmosphere and I want to get a better visual readability. B is the current version. A is the new one with the new lighting etc. Which do you find more appealing? Or is there something I could do better? Thanks for your Feedback
Making the steam capsule for the game I’m developing. It’s pretty simple (just like the game). What do you guys think?